NARINIG MO BA? WIKIunofficial fan guideGuide ↓

✶ the stock list ✶

Narinig Mo Ba? Itemsthe Full Product List, Shelf Locations, Prices, and What Each Purchase Means

Every shelf item in Narinig Mo Ba? looks like an ordinary store's stock — coffee, canned goods, candy, eggs. But in this game, what someone buys is part of the story: the coffee means a debt, the eggs mean a lie, the vegetables mean something watching. This page lists every product seen in the store, where each one sits on the shelves, the prices the game actually shows, and who buys what.

the stock list

What the Store Actually Sells

The sari-sari store carries a neighborhood convenience stock. These are the products the store actually sells:

Stock on hand

ProductWhere it livesKnown price
Coffee / black coffeeHanging rack₱10
Instant noodlesMiddle shelves
Canned goodsMiddle shelves
Candy / snacksHanging rack
CigarettesAround the counter
EggsShelves
VegetablesShelves
Sanitary pads / napkinsHanging rack₱7
Ice bagsFridge₱5
Toilet paper / tissuesShelves
Bleach / detergentShelves
Bottled beerLower shelves
Canned / bottled drinksLower shelves + fridge
Bottled waterFridge₱10

One honest note: the shelves may hold a few more items than any single run happens to show, so treat this as a working list rather than an official exhaustive catalog.

four zones

Where Each Item Lives

If you are trying to grab the right item fast, the store is organized into four zones:

The hanging rack

Holds the small items: coffee, candy, and sanitary pads.

The middle shelves

Hold the pantry goods: snacks, canned goods, and instant noodles.

The lower shelves

Hold the bigger bottles: bottled beer and large drinks.

The fridge

Holds the cold stuff: ice bags, chilled canned and bottled drinks, and bottled water.

The eggs and vegetables sit on the shelves like the rest of the pantry goods. Everything you need for a customer's order is in one of these four places, and the game keeps the layout fixed across all six days.

the readable tags

What Things Cost

The store shows price tags, but only a few prices are clearly readable or mentioned in dialogue:

Coffee

₱10

Sanitary pad / napkin

₱7

Ice bag

₱5

Bottled water

₱10

The rest of the catalog is not priced on screen, and the game never publishes a full price list — so the other items are simply not priced publicly rather than guessed. What matters in practice is not the exact amounts but the change you build by hand, since every sale runs through the same take-the-money-and-build-change routine.

the story in the orders

Who Buys What

The purchases are where the items earn their place in the story. Some are tied to named characters and specific days:

The ledger of orders

ItemBuyerWhenWhat it means
Coffee / black coffeeJunjunDay 1, Day 2The debt conversation — how much he owes, his search for work
EggsLuciaDay 3“Preparing food for my daughter Lea” — the quiet denial that unsettles the day
VegetablesAxelDay 4The sweet line about eating vegetables, followed by the wrong shadow
Candy / snacksAxelRepeatedlyThe neighborhood kid's usual purchases
Sanitary padsLeilaA later dayAn ordinary regular's errand
Ice bagsMaluA later dayAn ordinary purchase — from a name that also appears in the Paluwagan ledger

The rest of the stock — noodles, canned goods, cigarettes, beer, cleaning supplies — is bought by unnamed regulars and stays in the background. It exists to make the store feel real, but it carries no story weight.

three things

What Items Actually Do

Three things, in order of importance:

01 · They are the transaction

Every customer order runs through the items: the customer asks for something, you pick it from the shelves, take the money, and build the change by hand. This is the game's core loop, and the items are the goods moving through it.

02 · They are the story hooks

The named purchases above are deliberate: Junjun's coffee frames the debt that gets him killed, Lucia's eggs frame the lie she tells about her daughter, Axel's vegetables frame the shadow that appears behind him. If you know who buys what, you already know where the story is pointing.

03 · They have no economy

There is no inventory system, no restocking, no personal money goal, and no end-of-day sales summary. You never accumulate anything from selling — the money leaves the counter as fast as it arrives, and the items never build into a resource. The store is a stage for transactions and conversations, not a shop you manage.

don't do these

Common Mistakes to Avoid

Looking for an inventory or restocking system

There is none. The shelves are fixed, and you never manage stock.

Expecting a full price list

Only four prices are shown (coffee ₱10, sanitary pads ₱7, ice ₱5, water ₱10). The rest are not documented anywhere.

Thinking purchases change the ending

They do not. The game has one fixed story; the items are props for that story, not choices that fork it.

Grabbing items freely

You take an item because a customer ordered it. The store is not a free-grab sandbox.

before you ask

Items FAQ